

VRayMultiSubTex colors can now be shifted by hue, saturation and gamma, while a new VRayUVWRandomizer map will adjust the offset, rotation and scale of both textures and procedural materials. With V-Ray 5’s new randomization tools, artists can add slight variations to their materials, increasing believability across a scene. New built-in presets can help dial-in everyday options like metal, glass and plastic, as well as common hair colors, helping artists achieve photorealism much faster. V-Ray 5 adds seven features and improvements tailored to materials, including a new management system and over 500 readymade materials designed to cover most objects and spaces. Using this non-destructive workflow, artists can adjust different render elements and perform color corrections with ease. The Layer Compositor offers a faster path to final images, helping users post-process shots in the new VFB without outside applications. Users can now adjust the color and intensity of any light source right away, ensuring faster iterations when designing looks and moods.

With Light Mix, artists can interactively explore different lighting scenarios without having to re-render an image.

Two of V-Ray 5’s most exciting additions – Layer Compositing and Light Mix – can be found in the new V-Ray Frame Buffer (VFB), which was also redesigned for efficiency and a cleaner look. V-Ray 5 is a big step in that direction.” “An artist doesn’t want to jump into extra applications – they want tools that excel at every part of the process. “The future is all-in-one,” said Phillip Miller, Vice President of Product Management at Chaos Group. Artists and designers can now composite renders, enhance materials and interactively relight images without leaving the program, extending V-Ray’s capabilities into new realms.

LOS ANGELES, Calif., J(GLOBE NEWSWIRE) - Today, Chaos Group released V-Ray 5 for 3ds Max, connecting its award-winning renderer to more parts of the visualization process.
